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Ratings Database Change

Big Change To Ratings Central

[RATINGS UPDATE] Ever wondered how players are seeded for a tournament? Or wondered how you gain (or lose) points from your weekly fixtures matches? The Brisbane Table Tennis Association uses a system called "Ratings Central".

This system is used all across the globe to rate all table tennis players, from world-class to beginner. The basics are simple: if you win you gain points; if you lose your points drop.  The system is actually clever and factors in up-set results or bumps up a player's standard deviation if they haven't played for a long time. This month has seen a big change in the database’s algorithm.

table tennis ratings change

🏓🏓 BIG CHANGE - for players who are included on the "Ratings Central" Player Database! 🏓🏓

David J Marcus Ph.D is a maths whiz. He is the guru behind Ratings Central. And he has just modified the temporal-update algorithm and reprocessed all events. 

Everyone’s rating changed. 

All historical ratings changed.

Most players in Brisbane Club have had their ratings jump. How much has yours gone up? You can find out by clicking here


Previously, if the rating system had not seen a player for a year, the standard deviation of the player’s law increased by at most 70 points.
With the new algorithm, if the rating system has not seen a player for a year, the standard deviation of the player’s law will increase by at most 79.4 points and the mean will increase by 7 points. However, the increase in mean will not be credited until the player plays in an event. (The new temporal-update is the sum of a mean-zero normal random walk with a variance of 70² per year and a Poisson jump process with jumps of 200 points, a mean of 7 points per year, and a variance of 200 × 7 per year.)

With the new model, players sometimes get better in jumps, while before they only got better in steps.

When Ratings Central reprocessed all events, the ratings of 99.99% of the players increased or stayed the same. The average gain was 42 points. Only 0.02% of players gained more than 300 points.

David said were motivated to consider improvements to the algorithm by a major event director who felt that the ratings for their players were deflating. After a year of experimentation and investigation. David concluded that part of the deflation was due to their choice of priors. 

"However, even after using better priors, there still appeared to be some deflation. A related problem is that sometimes the system can be slow to react when a player improves rapidly. We think the new temporal-update algorithm better models how player playing strengths actually change and produces more accurate ratings," said David.

To read our other blog on ratings central, click here

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